crag
The Quarry
2.5
52
ASCENTS
0 %
OS RATE
47
BOULDERS IN DB
52
ASCENTS
0 %
OS RATE
47
BOULDERS IN DB
Name Style Route Comment Properties Date
Date
Big Max (left) (6C)
18 Dec 2015
Big Max (right) (6C)
18 Dec 2015
Another broken hero (6C)
18 Dec 2015
Sneak easy (6A)
6 Dec 2015
Yuppie Floozie SDS Direct (7B+) 2nd ascent after Jason Watson. Finally had the dry cold conditions needed to send it.
31 Aug 2014
2nd ascent after Jason Watson. Finally had the dry cold conditions needed to send it.
Silver Nitrate (6B+) Problem is on silver airman buttress. Sit start. Eliminate the left crack and the right arete/side of buttress. Straight up face, match or mantel to finish at ledge.
9 Apr 2014
Problem is on silver airman buttress. Sit start. Eliminate the left crack and the right arete/side of buttress. Straight up face, match or mantel to finish at ledge.
Daft Punk (7A) Eliminate arete problem. The arete just right of no.27.5 in the bouldering guide. Sit start, no left or right crack. Low end 6, but packs a punch - finish manteling arete.
9 Apr 2014
Eliminate arete problem. The arete just right of no.27.5 in the bouldering guide. Sit start, no left or right crack. Low end 6, but packs a punch - finish manteling arete.
The pros come out at night (7A+) This face problem is located between number 51 and 52 in the bouldering guide - an eliminate face (no left crack and no right hand crack/side) ending at the prominent ledge. I recall doing this years ago but only as a stand start. This is the sit start. Quite a powerful first move/dead point.
26 Mar 2014
This face problem is located between number 51 and 52 in the bouldering guide - an eliminate face (no left crack and no right hand crack/side) ending at the prominent ledge. I recall doing this years ago but only as a stand start. This is the sit start. Quite a powerful first move/dead point.
False Hope SDS (7A) The sit start to False Hope (V2)no.51 in the bouldering guide. Quite hard and technical - straight up arete (left and right cracks are out - I assume this was the rule with the V2 version).
26 Mar 2014
The sit start to False Hope (V2)no.51 in the bouldering guide. Quite hard and technical - straight up arete (left and right cracks are out - I assume this was the rule with the V2 version).
The pretzel (6C+) Not noted in the guide. Climb the blank arete between jams o'donnnel crack and the first crack of Tune in drop off, until you gain the large broken pocket. A tad dry and salty.
19 Mar 2014
Not noted in the guide. Climb the blank arete between jams o'donnnel crack and the first crack of Tune in drop off, until you gain the large broken pocket. A tad dry and salty.
Plumley Walker SDS (7A+) Sit start to Plumley walker. Maybe done already, maybe not. Adds to the goodness of this problem - makes it more solid 7 I guess. Felt not to be 8. Good night though, spot lights, night send with Jason - a lot of talk about the little man jumping inside the tiny box inside the mind as you commit over the mantle.
13 Mar 2014
Sit start to Plumley walker. Maybe done already, maybe not. Adds to the goodness of this problem - makes it more solid 7 I guess. Felt not to be 8. Good night though, spot lights, night send with Jason - a lot of talk about the little man jumping inside the tiny box inside the mind as you commit over the mantle.
Slim Shady SDS (5B) Yip, sit start adds a little more. How it should be done anyway.
9 Mar 2014
Yip, sit start adds a little more. How it should be done anyway.
Quagmire (6A) 2nd ascent after Jason.Dirty crack, sit start, but pretty pure.
9 Mar 2014
2nd ascent after Jason.Dirty crack, sit start, but pretty pure.
Iron Maiden (7A) looked at this before, would be good start for the full length zephaniah problem
23 Feb 2014
looked at this before, would be good start for the full length zephaniah problem
Stroking the bald horse (7C+) Do Stampede of bald horses, but instead of topping out, continue traversing left (staying below the top edge) all the way to the fence. This adds more spice to an already hard V9. Took 3 sessions to finally clinch the sequence. V10.
1 May 2013
Do Stampede of bald horses, but instead of topping out, continue traversing left (staying below the top edge) all the way to the fence. This adds more spice to an already hard V9. Took 3 sessions to finally clinch the sequence. V10.
Stampede of Bald Horses (7C) This is the sit start to Bald Horses. Start sitting on the right hand side of the face (left of ghost face). Left hand on small crimpy side pull, right hand on low flat hold. Pull on and throw for the obvious crimp, once you latch this your are on the start of bald horses (V6) - finish doing this. The start move (V8/V9) is intense and took 8 days of work to latch the crimp, and so this into V6 gives 9 points me reckons. Note: the far right hand corner crack is out.
3 Apr 2013
This is the sit start to Bald Horses. Start sitting on the right hand side of the face (left of ghost face). Left hand on small crimpy side pull, right hand on low flat hold. Pull on and throw for the obvious crimp, once you latch this your are on the start of bald horses (V6) - finish doing this. The start move (V8/V9) is intense and took 8 days of work to latch the crimp, and so this into V6 gives 9 points me reckons. Note: the far right hand corner crack is out.
McNugget (7A+) Bloody hell, funny little problem that I spent ages on, but once I nailed the movement it went sweet. Really not my style, so pleased to get this one off my chest. The left hand version of this problem will be bastard hard
27 Mar 2013
Bloody hell, funny little problem that I spent ages on, but once I nailed the movement it went sweet. Really not my style, so pleased to get this one off my chest. The left hand version of this problem will be bastard hard
Imperial Bedrooms (7C) A new problem that adds class to a classic. Start sitting at the base of Green Grove/Sneak Easy, pull on and traverse right until you gain the start holds of Zilmerised, then up this to jug. It adds 8 taxing moves before you commence your journey on Zilmerised(V8). This making a 14 move power enduro problem with finesse and accuracy all the way. Took 7-8 sessions,so definitely 9 for me as I usually can do reps on Zilmerised even when I'm tired. Jason got really close yesterday, screwing up the finish - its easy to do when your poked. The rain stopped, the rock dried and I sent first shot, snaking the ascent. All pluses to Jason for applying the pressure.
3 Mar 2013
A new problem that adds class to a classic. Start sitting at the base of Green Grove/Sneak Easy, pull on and traverse right until you gain the start holds of Zilmerised, then up this to jug. It adds 8 taxing moves before you commence your journey on Zilmerised(V8). This making a 14 move power enduro problem with finesse and accuracy all the way. Took 7-8 sessions,so definitely 9 for me as I usually can do reps on Zilmerised even when I'm tired. Jason got really close yesterday, screwing up the finish - its easy to do when your poked. The rain stopped, the rock dried and I sent first shot, snaking the ascent. All pluses to Jason for applying the pressure.
Red Arete Stand Start (7A) Pull on, slap. V6
16 Feb 2013
Pull on, slap. V6
Bald Horses (7A) 2nd ascent. Oh the never ending joy of finding yet another eliminate.
23 Jan 2013
2nd ascent. Oh the never ending joy of finding yet another eliminate.